Star Wars: Zero Company (Gordy Haab)


Released at the end of the 2026 summer, "Star Wars: Zero Company" was developed by Bit Reactor and released by Electronic Arts. A tactical turn-based video game set during the final year of the Clone Wars, the player here leads a group of mercenaries that are hired on by the Republic to stop a dangerous cult known as the Infinite Coil. The game received positive reviews and was successful financially, with strong acclaim for the group character dynamics, world-building and tactical game-play. 

No stranger to a galaxy far, far away is composer Gordy Haab. He considered this game a sort of spiritual successor to his work on the previous "Battlefield" games, and John Williams prequel sound. The score is strongly orchestral, with strong action, and that classic "Star Wars" sound. Melodically, it is centered around a few ideas, a militaristic main theme for the Zero Company itself, a heroic melody for its leader, Tesh Hawks, and sinister idea for the mysterious Plague virus that villain Fathom uses to control her army of Coil followers. Haab continues to cement himself as one of the key voices in the impressive musical legacy of "Star Wars".



The original soundtrack album was released for streaming by Lucasfilm, and features over two hours of score. I present a total of six new or alternate covers to the game.

The first five covers are all sourced from official promotional artwork. Covers 1 and 5 use variations on the main box art, illustrated by Piero MacGowan, Bit Reactor's principal concept artist, with 5 using the "Deluxe Edition" look.

Cover 2 uses another promotional piece by Piero MacGowan. This particular illustration was a wide banner created for PC Gamer Magazine. I re-sized and shifted a few elements around to better suit a square cover format. 

Cover 3 uses a key promo banner, where I had to crop in tight to allow text to fit on the top, as the original image had a lot more dead space further down. Periodically, I'll play with my 3D cutout elements, sometimes specifically to not bury parts of the image under the title, or just to add a bit of fun to the image, whether it reads as gimmicky I suppose is subjective.

Cover 4 uses the official album cover as a starting point. I zoomed in slightly to center the text credits, had to paint out the title that was stamped into the logo, and overlay some of the geometric patterns to try to blend it all back in. Overall, just a slightly less minimal variant on the same idea.

Finally, Cover 6 uses a fan-created illustration using various imagery available from the game, created by Jason Benullo. I just had to paint out a few items to allow for my text and title placement. 

Hope you enjoy, and let me know your favorites!


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